Short answer

The controversy began when players questioned whether game and marketing assets used generative AI. Panache acknowledged that early versions of some portraits and external marketing assets had reached the Prologue, said it was reviewing them, and later reporting quoted a decision to stop AI use after conception and pre-production.

Player questions and the official response

An official Steam community post said people had raised concerns about marketing and game assets. Panache said its review found early versions in the Prologue, including some portraits and external marketing material, and stated that human-made replacements were being reviewed.

The reported policy change

GamesRadar later reported that Patrice Désilets said the project would not use AI anymore and that its earlier use belonged to conception and pre-production. That is the clearest reported policy statement, but it should remain attributed rather than rewritten as an independent technical audit.

Why launch coverage remained critical

PC Gamer's launch impressions argued that AI-associated material had reached more than the demo. That criticism and Panache's replacement process can coexist: one describes what the reviewer believed was visible in a specific build, while the other describes the studio's response and intended policy.

What is not established

The cited sources do not publish a complete asset inventory, identify every production tool, or prove that gameplay systems use generative AI. Screenshots and similarity claims require provenance before they can support a specific accusation. Future updates should be judged against Panache's patch notes and current shipped assets.

References

  1. Creator's statement after AI backlashGamesRadar+
  2. 1666: Amsterdam — Official Steam NewsPanache Digital Games / Steam
  3. Early Access impressionsPC Gamer