Short answer

Start by investigating citizens and locations during the day, switching between Noa's witchcraft and Aaron's cat-sized access. Build the target's identity from names, addresses, habits, and contract clues; avoid exposing magic unnecessarily; then confront the revealed Original at the nighttime Esbat with the spells, potions, artifacts, and knowledge you gathered.

1. Read the objective before using magic

The daytime goal is identification, not random combat. Track the suspected Original's identity and the name attached to the contract. Examine the neighborhood and its residents before choosing a loud solution, because the militia is actively looking for people suspected of witchcraft.

2. Switch characters for access and information

Use Noa when the route calls for the Collector's artifacts, potions, or spells. Use Aaron when a cat can enter a restricted space, observe something from another angle, or move without drawing the same suspicion. The official material describes the pair as two distinct ways to read the city.

3. Treat magic as a risk decision

Magic works in daylight, but public use has consequences. Before casting, ask whether a quieter path, an Aaron route, or another clue can solve the problem. Steam says targets support multiple approaches, while launch impressions describe possession and cat charms as practical infiltration tools.

4. Prepare for the Esbat

At night the target reveals its true form and becomes confrontable. Bring what the investigation established and use Noa's spells, potions, sacred branch, and Heperon. The opening combat reported by PC Gamer emphasizes dodging and basic strikes, while later ability choices can modify a section with powers such as a vine shield or crow attack.

5. Expect Early Access changes

Exact buttons, balance, difficulty options, and optimal builds can change, so follow the current in-game tutorial for inputs. This guide explains the durable strategic loop supported by official videos and dated impressions rather than freezing a control layout that may be patched.

Official videos

World of the ZaindarisPanache introduces the game's narrative world, ancient magic, the Zaindaris, and the Originals.Play on this page

References

  1. 1666: Amsterdam on SteamSteam
  2. Gameplay Feature #3 — Day & NightPanache Digital Games
  3. Gameplay Feature #2 — Noa & AaronPanache Digital Games
  4. Early Access impressionsPC Gamer
  5. 1666: Amsterdam Early Access previewPC Gamer